👽 POWER JUMPING ALIEN

Take control of a determined little alien and jump your way to the top!
Charge your POWER JUMP by holding Space, then release to launch yourself higher and higher! 🚀
Can you reach the summit as fast as possible?

🎮 Inspired by Jump King, this game was made in 48 hours for the Kenney Jam 2025 on the theme "POWER"

⚠️ As a mystery, the texture become blurry and drool a bit when not on the native resolution (1920x1080). Sorry in advance, I tried everything to fix this but couldn't find a solution !

Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorRascaleuh
GenrePlatformer
Made withGodot
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Comments

Log in with itch.io to leave a comment.

A very interesting take on Jump King and far less punishing.

I like the way your predictions arrow works. It helps the player a lot. Also the hold = more power functions, that adds nuances to the player moves and also test their reaction.

The character and the world feels bright and bouncy and feel good to play.

There are still a few issues, not too big

The screen moves up and down when you pass through a certain threshold, and move slowly, which doesn't feel good when you are just right below that threshold. Furthermore, you are unable to plan ahead as the screen blocks your sight.

While the hold = power mechanic is great. It is too fast, combined that with the character unable to cancel their jump, it is quite punishing.

Lastly is the level design, many of the challenges only have one way around it with no clear intention behind it. Many parts have 2 ways to proceed, but usually one is simple easier. In Jump King, for example, there are parts where the levels are design, that there are more than a simple path, each path require different abilities, with none being easier than the other. Like a path of fast reaction and another of careful, bit-perfection excution.

Overall, a really fun game in 48 hours. 7.5/10

Thanks a lot ! I’ll keep in mind to take more time on the level design next time !